Fixed heart game some.

This commit is contained in:
Brad Nelson
2022-02-26 01:59:27 -08:00
parent b763005d86
commit 946e3b7741

View File

@ -35,9 +35,10 @@ struct EntityStruct
0 constant DEAD 0 constant DEAD
1 constant HEART-GOAL 1 constant HEART-GOAL
2 constant FIRE 2 constant HEART-HIT
3 constant SPARK 3 constant FIRE
4 constant ARROW 4 constant SPARK
5 constant ARROW
create entity-array entity-limit EntityStruct * allot create entity-array entity-limit EntityStruct * allot
: entity ( n -- a ) EntityStruct * entity-array + ; : entity ( n -- a ) EntityStruct * entity-array + ;
@ -76,6 +77,11 @@ create arrow-table
e ->x @ e ->y @ e ->step @ heart e ->x @ e ->y @ e ->step @ heart
exit exit
then then
HEART-HIT kind = if
$ffff00 256 random + to color
e ->x @ e ->y @ e ->step @ heart
exit
then
FIRE kind = if FIRE kind = if
$222222 to color $222222 to color
e ->x @ 400 - e ->y @ 400 - 800 800 box e ->x @ 400 - e ->y @ 400 - 800 800 box
@ -130,12 +136,42 @@ create arrow-table
0 s ->step ! 0 s ->step !
; ;
: square ( n -- n2 ) dup * ;
: distance2 { e f }
e ->x @ f ->x @ - square
e ->y @ f ->y @ - square +
e ->step @ square - f ->step @ square - ;
: tick-one { e } : tick-one { e }
e ->vy @ 4 - e ->vy ! -4 e ->vy +!
e ->vx @ e ->x @ + e ->x ! e ->vx @ e ->x @ + e ->x !
e ->vy @ e ->y @ + e ->y ! e ->vy @ e ->y @ + e ->y !
e ->y @ 0< if DEAD e ->kind ! then e ->y @ 0< if DEAD e ->kind ! then
e ->kind @ { kind } e ->kind @ { kind }
ARROW kind = if
entity-count 0 ?do
e i entity distance2 0< if
i entity ->kind @
dup HEART-GOAL = if
0 i entity ->vx !
1000 i entity ->vy !
HEART-HIT i entity ->kind !
DEAD e ->kind !
then
dup FIRE = swap SPARK = or if
FIRE e ->kind !
then
then
loop
then
HEART-HIT kind = if
e ->y @ 76800 > if DEAD e ->kind ! then
then
HEART-GOAL kind = if
3 e ->vy +!
e ->y @ 76800 > if DEAD e ->kind ! then
then
FIRE kind = if FIRE kind = if
e random-spark e random-spark
then then
@ -149,10 +185,10 @@ create arrow-table
: random-heart { e } : random-heart { e }
HEART-GOAL e ->kind ! HEART-GOAL e ->kind !
64000 random e ->x ! 50000 random 50000 + e ->x !
48000 random e ->y ! 10000 random 1000 + e ->y !
2000 random 1000 - e ->vx ! 200 random 100 - e ->vx !
2000 random e ->vy ! 300 random e ->vy !
40 random 40 + 100 * e ->step ! 40 random 40 + 100 * e ->step !
; ;
@ -161,7 +197,8 @@ create arrow-table
32000 8000 random + 4000 - e ->x ! 32000 8000 random + 4000 - e ->x !
24000 1000 random + 2000 - e ->y ! 24000 1000 random + 2000 - e ->y !
200 random 100 - e ->vx ! 200 random 100 - e ->vx !
200 random 200 + e ->vy ! 200 random 300 + e ->vy !
800 e ->step !
; ;
: random-arrow { e } : random-arrow { e }
@ -170,6 +207,7 @@ create arrow-table
48000 random e ->y ! 48000 random e ->y !
200 random 100 - e ->vx ! 200 random 100 - e ->vx !
200 random e ->vy ! 200 random e ->vy !
800 e ->step !
; ;
: mouse-direction ( -- x y ) mouse-x mouse-y screen>g ; : mouse-direction ( -- x y ) mouse-x mouse-y screen>g ;
@ -189,14 +227,12 @@ create arrow-table
}g }g
; ;
: init : hearts-spew
10 for new entity random-heart next 2 for new entity random-heart next
10 for new entity random-fire next
10 for new entity random-arrow next
; ;
: volcano-spew : volcano-spew
2 for new entity random-fire next 3 for new entity random-fire next
; ;
: fire shoot-arrow ; : fire shoot-arrow ;
@ -209,7 +245,7 @@ create arrow-table
poll poll
PRESSED event = if PRESSED event = if
65 last-key = if 65 last-key = if
init hearts-spew
then then
LEFT-BUTTON last-key = if LEFT-BUTTON last-key = if
fire fire
@ -219,6 +255,7 @@ create arrow-table
begin ms-ticks to next-tm next-tm last-tm - 10 < while 1 ms repeat begin ms-ticks to next-tm next-tm last-tm - 10 < while 1 ms repeat
next-tm to last-tm next-tm to last-tm
100 random 0= if volcano-spew then 100 random 0= if volcano-spew then
300 random 0= if hearts-spew then
draw draw
tick tick
cleanup cleanup