Fixed heart game some.
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@ -35,9 +35,10 @@ struct EntityStruct
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0 constant DEAD
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1 constant HEART-GOAL
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2 constant FIRE
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3 constant SPARK
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4 constant ARROW
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2 constant HEART-HIT
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3 constant FIRE
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4 constant SPARK
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5 constant ARROW
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create entity-array entity-limit EntityStruct * allot
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: entity ( n -- a ) EntityStruct * entity-array + ;
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@ -76,6 +77,11 @@ create arrow-table
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e ->x @ e ->y @ e ->step @ heart
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exit
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then
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HEART-HIT kind = if
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$ffff00 256 random + to color
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e ->x @ e ->y @ e ->step @ heart
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exit
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then
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FIRE kind = if
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$222222 to color
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e ->x @ 400 - e ->y @ 400 - 800 800 box
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@ -130,12 +136,42 @@ create arrow-table
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0 s ->step !
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;
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: square ( n -- n2 ) dup * ;
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: distance2 { e f }
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e ->x @ f ->x @ - square
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e ->y @ f ->y @ - square +
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e ->step @ square - f ->step @ square - ;
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: tick-one { e }
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e ->vy @ 4 - e ->vy !
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-4 e ->vy +!
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e ->vx @ e ->x @ + e ->x !
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e ->vy @ e ->y @ + e ->y !
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e ->y @ 0< if DEAD e ->kind ! then
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e ->kind @ { kind }
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ARROW kind = if
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entity-count 0 ?do
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e i entity distance2 0< if
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i entity ->kind @
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dup HEART-GOAL = if
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0 i entity ->vx !
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1000 i entity ->vy !
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HEART-HIT i entity ->kind !
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DEAD e ->kind !
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then
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dup FIRE = swap SPARK = or if
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FIRE e ->kind !
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then
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then
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loop
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then
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HEART-HIT kind = if
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e ->y @ 76800 > if DEAD e ->kind ! then
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then
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HEART-GOAL kind = if
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3 e ->vy +!
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e ->y @ 76800 > if DEAD e ->kind ! then
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then
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FIRE kind = if
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e random-spark
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then
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@ -149,10 +185,10 @@ create arrow-table
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: random-heart { e }
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HEART-GOAL e ->kind !
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64000 random e ->x !
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48000 random e ->y !
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2000 random 1000 - e ->vx !
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2000 random e ->vy !
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50000 random 50000 + e ->x !
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10000 random 1000 + e ->y !
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200 random 100 - e ->vx !
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300 random e ->vy !
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40 random 40 + 100 * e ->step !
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;
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@ -161,7 +197,8 @@ create arrow-table
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32000 8000 random + 4000 - e ->x !
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24000 1000 random + 2000 - e ->y !
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200 random 100 - e ->vx !
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200 random 200 + e ->vy !
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200 random 300 + e ->vy !
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800 e ->step !
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;
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: random-arrow { e }
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@ -170,6 +207,7 @@ create arrow-table
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48000 random e ->y !
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200 random 100 - e ->vx !
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200 random e ->vy !
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800 e ->step !
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;
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: mouse-direction ( -- x y ) mouse-x mouse-y screen>g ;
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@ -189,14 +227,12 @@ create arrow-table
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}g
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;
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: init
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10 for new entity random-heart next
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10 for new entity random-fire next
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10 for new entity random-arrow next
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: hearts-spew
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2 for new entity random-heart next
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;
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: volcano-spew
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2 for new entity random-fire next
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3 for new entity random-fire next
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;
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: fire shoot-arrow ;
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@ -209,7 +245,7 @@ create arrow-table
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poll
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PRESSED event = if
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65 last-key = if
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init
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hearts-spew
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then
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LEFT-BUTTON last-key = if
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fire
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@ -219,6 +255,7 @@ create arrow-table
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begin ms-ticks to next-tm next-tm last-tm - 10 < while 1 ms repeat
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next-tm to last-tm
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100 random 0= if volcano-spew then
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300 random 0= if hearts-spew then
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draw
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tick
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cleanup
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