Files
ueforth/examples/bezier_test.fs
2022-03-11 09:18:25 -08:00

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#! /usr/bin/env ueforth
\ Copyright 2022 Bradley D. Nelson
\
\ Licensed under the Apache License, Version 2.0 (the "License");
\ you may not use this file except in compliance with the License.
\ You may obtain a copy of the License at
\
\ http://www.apache.org/licenses/LICENSE-2.0
\
\ Unless required by applicable law or agreed to in writing, software
\ distributed under the License is distributed on an "AS IS" BASIS,
\ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
\ See the License for the specific language governing permissions and
\ limitations under the License.
also graphics
also structures
struct ScanSpan
ptr field ->next
ptr field ->edge
1024 constant max-scanlines
create scanlines max-scanlines cells allot
scanlines max-scanlines cells erase
0 value free-edges
: new-edge ( n next -- a )
free-edges if
free-edges dup ->next @ to free-edges
else
ScanSpan allocate throw
then
{ np }
np ->next !
np ->edge !
np
;
: row-span ( y -- a ) cells scanlines + ;
: add-edge { x y }
y row-span { yp }
begin yp @ while
x yp @ ->edge @ <= if
x yp @ new-edge yp !
exit
then
yp @ ->next to yp
repeat
x yp @ new-edge yp !
;
: remove-edge ( y -- x )
row-span { yp }
yp @ 0= if 10000 exit then
yp @ { old }
yp @ ->edge @
yp @ ->next @ yp !
free-edges old ->next !
old to free-edges
;
: draw-row { y }
begin y row-span @ while
y remove-edge y remove-edge over - y swap 1 box
repeat
;
: draw-spans max-scanlines 0 do i draw-row loop ;
: 2span { a b -- n } a b max a b min - ;
: 3span { a b c -- n } a b max c max a b min c min - ;
: raw-bezier 0 0 { x1 y1 x2 y2 x3 y3 d xn yn }
y1 d rshift y2 d rshift y3 d rshift 3span 2 < if
y1 d rshift y3 d rshift 2span if
y1 y3 = if
x1 x3 + 2/ d lshift y1 d rshift add-edge
exit
then
y1 y3 < if
x1 x3 x1 - y1 1 d lshift 1- and y3 y1 - */ - d rshift
y1 d rshift add-edge
else
x3 x1 x3 - y3 1 d lshift 1- and y1 y3 - */ - d rshift
y3 d rshift add-edge
then
then
else
x1 x2 2* + x3 + to xn
y1 y2 2* + y3 + to yn
x1 4* y1 4* x1 x2 + 2* y1 y2 + 2* xn yn d 2 + recurse
xn yn x2 x3 + 2* y2 y3 + 2* x3 4* y3 4* d 2 + recurse
then
;
(
: line 0 0 { x1 y1 x2 y2 dx dy }
y1 y2 > if
y1 y2 to y1 to y2
x1 x2 to x1 to x2
then
y2 y1 - 0.>> to dy
x2 x1 - to dx
dy 0 ?do
x1 dx i dy */ + 0.>> y1 0.>> i + add-edge
loop
;
)
: bezier 0 raw-bezier ;
: line ( x1 y1 x2 y2 ) 2dup bezier ;
0 value pen-x 0 value pen-y
: move-to { x y } x to pen-x y to pen-y ;
: line-to { x y } pen-x pen-y x y line x y move-to ;
: bezier-to { x' y' x y } pen-x pen-y x' y' x y bezier x y move-to ;
-1 -1 window
$ff0000 constant red
$ffff00 constant yellow
$ffffff constant white
$000000 constant black
$0000bb constant blue
: draw
black to color 0 0 width height box
yellow to color 0 0 width 2/ height 2/ box
red to color
width 3 / 100 move-to
mouse-x 1 mouse-x mouse-y bezier-to
mouse-x 2/ 1 line-to
300 200 200 400 bezier-to
1 mouse-y 2 3 */ line-to
width 3 / 100 line-to
blue to color draw-spans
flip
;
: run
begin
poll
IDLE event = if draw then
event FINISHED = until
bye
;
run