#! /usr/bin/env ueforth \ Copyright 2022 Bradley D. Nelson \ \ Licensed under the Apache License, Version 2.0 (the "License"); \ you may not use this file except in compliance with the License. \ You may obtain a copy of the License at \ \ http://www.apache.org/licenses/LICENSE-2.0 \ \ Unless required by applicable law or agreed to in writing, software \ distributed under the License is distributed on an "AS IS" BASIS, \ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. \ See the License for the specific language governing permissions and \ limitations under the License. also graphics also structures struct ScanSpan ptr field ->next ptr field ->edge 1024 constant max-scanlines create scanlines max-scanlines cells allot scanlines max-scanlines cells erase 0 value free-edges : new-edge ( n next -- a ) free-edges if free-edges dup ->next @ to free-edges else ScanSpan allocate throw then { np } np ->next ! np ->edge ! np ; : row-span ( y -- a ) cells scanlines + ; : add-edge { x y } y row-span { yp } begin yp @ while x yp @ ->edge @ <= if x yp @ new-edge yp ! exit then yp @ ->next to yp repeat x yp @ new-edge yp ! ; : remove-edge ( y -- x ) row-span { yp } yp @ 0= if 10000 exit then yp @ { old } yp @ ->edge @ yp @ ->next @ yp ! free-edges old ->next ! old to free-edges ; : draw-row { y } begin y row-span @ while y remove-edge y remove-edge over - y swap 1 box repeat ; : draw-spans max-scanlines 0 do i draw-row loop ; : 2span { a b -- n } a b max a b min - ; : 3span { a b c -- n } a b max c max a b min c min - ; : bezier 0 0 0 0 0 0 { x1 y1 x2 y2 x3 y3 x1.5 x2.5 y1.5 y2.5 xn yn } y1 y2 y3 3span 2 < if y1 y3 2span if x1 x3 + 2/ y1 y2 min y3 min add-edge then else x1 x2 + 2/ to x1.5 x2 x3 + 2/ to x2.5 y1 y2 + 2/ to y1.5 y2 y3 + 2/ to y2.5 x1 x2 2* + x3 + 2/ 2/ to xn y1 y2 2* + y3 + 2/ 2/ to yn x1 y1 x1.5 y1.5 xn yn recurse xn yn x2.5 y2.5 x3 y3 recurse then ; : line ( x1 y1 x2 y2 ) 2dup bezier ; 0 value pen-x 0 value pen-y : move-to { x y } x to pen-x y to pen-y ; : line-to { x y } pen-x pen-y x y line x y move-to ; : bezier-to { x' y' x y } pen-x pen-y x' y' x y bezier x y move-to ; -1 -1 window $ff0000 constant red $ffff00 constant yellow $ffffff constant white $000000 constant black $0000bb constant blue : draw black to color 0 0 width height box yellow to color 0 0 width 2/ height 2/ box red to color width 3 / 100 move-to mouse-x 1 mouse-x mouse-y bezier-to mouse-x 2/ 1 line-to 300 200 200 400 bezier-to 1 mouse-y 2 3 */ line-to width 3 / 100 line-to blue to color draw-spans flip ; : run begin poll IDLE event = if draw then event FINISHED = until bye ; run