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263
examples/heart_game.fs
Executable file
263
examples/heart_game.fs
Executable file
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#! /usr/bin/env ueforth
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\ Copyright 2022 Bradley D. Nelson
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\
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\ Licensed under the Apache License, Version 2.0 (the "License");
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\ you may not use this file except in compliance with the License.
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\ You may obtain a copy of the License at
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\
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\ http://www.apache.org/licenses/LICENSE-2.0
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\
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\ Unless required by applicable law or agreed to in writing, software
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\ distributed under the License is distributed on an "AS IS" BASIS,
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\ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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\ See the License for the specific language governing permissions and
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\ limitations under the License.
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grf also structures
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640 480 window
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1 31 lshift 1- constant max-random
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0 value seed
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: random ( n -- )
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seed max-random */
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seed 7127 + 7919 * max-random mod to seed
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;
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10000 constant entity-limit
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struct EntityStruct
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ptr field ->x
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ptr field ->y
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ptr field ->vx
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ptr field ->vy
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ptr field ->kind
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ptr field ->radius
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ptr field ->step
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0 constant DEAD
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1 constant HEART-GOAL
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2 constant HEART-HIT
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3 constant FIRE
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4 constant SPARK
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5 constant ARROW
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create entity-array entity-limit EntityStruct * allot
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: entity ( n -- a ) EntityStruct * entity-array + ;
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0 value entity-count
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: nix ( n -- )
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entity entity-count 1- entity swap EntityStruct cmove
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entity-count 1- to entity-count
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;
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: cleanup
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0 begin dup entity-count < while
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dup entity ->kind @ DEAD = if
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dup nix
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else
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1+
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then
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repeat
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;
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: new ( -- n )
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entity-count entity EntityStruct erase
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entity-count dup 1+ to entity-count
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;
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create arrow-table
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1 c, 1 c, 2 c, 2 c, 3 c, 3 c, 1 c, 1 c, 1 c, 1 c,
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1 c, 1 c, 1 c, 1 c, 1 c, 1 c, 1 c, 1 c, 1 c, 1 c,
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1 c, 1 c, 1 c, 1 c, 1 c, 1 c, 1 c, 1 c, 1 c, 1 c,
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2 c, 3 c, 3 c, 3 c, 4 c, 4 c, 5 c, 5 c, 5 c, 5 c,
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: arrow-- ( n -- ) 39 swap - arrow-table + c@ 100 * ;
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: draw-one { e } e ->kind @ { kind }
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HEART-GOAL kind = if
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$ff0000 128 random dup 8 lshift + + to color
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e ->x @ e ->y @ e ->radius @ heart
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exit
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then
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HEART-HIT kind = if
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$ffff00 256 random + to color
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e ->x @ e ->y @ e ->radius @ heart
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exit
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then
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FIRE kind = SPARK kind = or if
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$ff7700 128 random 8 lshift + to color
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e ->x @ 400 - e ->y @ 400 - 800 800 box
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exit
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then
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ARROW kind = if
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$ffff00 256 random + to color
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39 for
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e ->x @ e ->vx @ i 10 */ + i arrow-- 2/ -
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e ->y @ e ->vy @ i 10 */ + i arrow-- 2/ -
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i arrow-- dup box
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next
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exit
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then
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;
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: volcano
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240 for
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$334400 i 100 240 */ + to color
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32000 i 50 * - 5000 - 24000 i 100 * -
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i 100 * 10000 + 100 box
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next
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0 to color
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32000 4000 - 24000 3000 - 8000 3000 box
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;
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: draw
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0 to color 0 0 width height box
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g{
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vertical-flip
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100000 48000 viewport
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$003300 to color 0 0 100000 48000 box
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$0044cc to color 0 30000 100000 48000 box
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volcano
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entity-count 0 ?do i entity draw-one loop
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}g
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flip
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;
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: random-spark { e }
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new entity { s }
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SPARK s ->kind !
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e ->x @ s ->x !
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e ->y @ s ->y !
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e ->vx @ 200 random 100 - + s ->vx !
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e ->vy @ 200 random 200 - + s ->vy !
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0 s ->step !
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800 s ->radius !
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;
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: square ( n -- n2 ) dup * ;
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: distance2 { e f }
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e ->x @ f ->x @ - 100 / square
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e ->y @ f ->y @ - 100 / square +
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e ->radius @ f ->radius @ + 100 / square - ;
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: tick-one { e }
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-4 e ->vy +!
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e ->vx @ e ->x @ + e ->x !
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e ->vy @ e ->y @ + e ->y !
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e ->y @ 0< if DEAD e ->kind ! then
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e ->kind @ { kind }
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ARROW kind = if
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entity-count 0 ?do
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e i entity distance2 0< if
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i entity ->kind @
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dup HEART-GOAL = if
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0 i entity ->vx !
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1000 i entity ->vy !
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HEART-HIT i entity ->kind !
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DEAD e ->kind !
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then
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dup FIRE = swap SPARK = or if
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FIRE e ->kind !
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then
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then
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loop
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then
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HEART-HIT kind = if
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e ->y @ 76800 > if DEAD e ->kind ! then
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then
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HEART-GOAL kind = if
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3 e ->vy +!
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e ->y @ 76800 > if DEAD e ->kind ! then
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then
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FIRE kind = if
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e random-spark
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then
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SPARK kind = if
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1 e ->step +!
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e ->step @ 10 > if DEAD e ->kind ! then
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then
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;
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: tick entity-count 0 ?do i entity tick-one loop ;
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: random-heart { e }
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HEART-GOAL e ->kind !
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50000 random 50000 + e ->x !
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10000 random 1000 + e ->y !
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200 random 100 - e ->vx !
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300 random e ->vy !
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40 random 40 + 100 * e ->radius !
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;
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: random-fire { e }
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FIRE e ->kind !
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32000 8000 random + 4000 - e ->x !
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24000 1000 random + 2000 - e ->y !
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200 random 100 - e ->vx !
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200 random 300 + e ->vy !
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800 e ->radius !
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;
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: random-arrow { e }
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ARROW e ->kind !
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64000 random e ->x !
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48000 random e ->y !
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200 random 100 - e ->vx !
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200 random e ->vy !
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800 e ->radius !
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;
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: mouse-direction ( -- x y ) mouse-x mouse-y screen>g ;
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: shoot-arrow
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new entity { e }
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ARROW e ->kind !
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0 e ->x !
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0 e ->y !
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g{
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vertical-flip
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64000 48000 viewport
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g{
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70 1 70 1 scale
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mouse-direction e ->vy ! e ->vx !
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}g
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}g
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;
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: hearts-spew
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2 for new entity random-heart next
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;
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: volcano-spew
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3 for new entity random-fire next
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;
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: fire shoot-arrow ;
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0 value last-tm
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0 value next-tm
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: run
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begin
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poll
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PRESSED event = if
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65 last-key = if
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hearts-spew
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then
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LEFT-BUTTON last-key = if
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fire
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then
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then
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event IDLE = if
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begin ms-ticks to next-tm next-tm last-tm - 10 < while 1 ms repeat
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next-tm to last-tm
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100 random 0= if volcano-spew then
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300 random 0= if hearts-spew then
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draw
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tick
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cleanup
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then
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FINISHED event = until
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bye
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;
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run
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