Flip back how color is done.
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@ -30,8 +30,8 @@ grf
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." CHAR: " last-char . cr
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then
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)
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0 color! 0 0 width height box
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LEFT-BUTTON pressed? if $ccccff else $ffccff then color!
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0 to color 0 0 width height box
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LEFT-BUTTON pressed? if $ccccff else $ffccff then to color
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mouse-x mouse-y height heart
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flip
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event FINISHED = until
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@ -14,35 +14,33 @@
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( Graphics Utilities )
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\ Pen:
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\ color! ( col -- )
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\ ( $rrggbb ) to color
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\ Drawing:
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\ box ( x y w h -- )
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also internals
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grf definitions
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0 value color
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internals definitions
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variable color
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( Scale to be divided by $10000 )
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variable sx variable sy
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$10000 sx ! $10000 sy !
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$10000 value sx $10000 value sy
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( Translation )
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variable tx variable ty
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0 value tx 0 value ty
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: hline { x y w }
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\ x y pixel w 1- for color @ over l! 4 + next drop ;
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x y pixel w color @ fill32 ;
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\ x y pixel w 1- for color over l! 4 + next drop ;
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x y pixel w color fill32 ;
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grf definitions also internals
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: color! ( col -- ) color ! ;
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: box { left top w h }
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left sx @ * tx @ + 16 rshift to left
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top sy @ * ty @ + 16 rshift to top
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w sx @ * 16 rshift to w
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h sy @ * 16 rshift to h
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left sx * tx + 16 rshift to left
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top sy * ty + 16 rshift to top
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w sx * 16 rshift to w
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h sy * 16 rshift to h
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left w + top h + { right bottom }
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left 0 max to left
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@ -72,22 +72,22 @@ create arrow-table
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: draw-one { e } e ->kind @ { kind }
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HEART-GOAL kind = if
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$ff0000 128 random dup 8 lshift + + color!
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$ff0000 128 random dup 8 lshift + + to color
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e ->x @ 100 / e ->y @ 100 / e ->step @ heart
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exit
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then
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FIRE kind = if
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$222222 color!
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$222222 to color
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e ->x @ 100 / 4 - e ->y @ 100 / 4 - 8 8 box
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exit
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then
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SPARK kind = if
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$ff7700 128 random 8 lshift + color!
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$ff7700 128 random 8 lshift + to color
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e ->x @ 100 / 4 - e ->y @ 100 / 4 - 8 8 box
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exit
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then
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ARROW kind = if
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$ffff00 256 random + color!
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$ffff00 256 random + to color
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39 for
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e ->x @ 100 / e ->vx @ i 200 */ + i arrow-- 2/ -
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e ->y @ 100 / e ->vy @ i 200 */ + i arrow-- 2/ -
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@ -99,16 +99,16 @@ create arrow-table
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: volcano
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height 2/ for
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$334400 i 100 height */ + color!
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$334400 i 100 height */ + to color
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width 2/ i 2/ - i height 2/ + i height 8 / + 1 box
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next
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0 color!
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0 to color
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width 2/ height 2/
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height 8 / 20 box
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;
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: draw
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$003300 color! 0 0 width height box
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$003300 to color 0 0 width height box
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volcano
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entity-count 0 ?do i entity draw-one loop
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flip
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