Changing exe name as it seems to help with Defender.
This commit is contained in:
@ -65,7 +65,7 @@ RC64 = "$(shell find "${PROGFILES}/Windows Kits" -name rc.exe | grep /x64/ | hea
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DEPLOYABLE = 1
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DEPLOYABLE = 1
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ifneq (, $(CL32))
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ifneq (, $(CL32))
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ifneq (, $(RC32))
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ifneq (, $(RC32))
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TARGETS += $(WINDOWS)/uEforth32.exe
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TARGETS += $(WINDOWS)/uE32.exe
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else
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else
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$(warning "Missing Visual Studio rc.exe skipping 32-bit Windows.")
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$(warning "Missing Visual Studio rc.exe skipping 32-bit Windows.")
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DEPLOYABLE := 0
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DEPLOYABLE := 0
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@ -76,7 +76,7 @@ else
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endif
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endif
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ifneq (, $(CL64))
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ifneq (, $(CL64))
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ifneq (, $(RC64))
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ifneq (, $(RC64))
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TARGETS += $(WINDOWS)/uEforth64.exe
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TARGETS += $(WINDOWS)/uE64.exe
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else
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else
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$(warning "Missing Visual Studio rc.exe skipping 64-bit Windows.")
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$(warning "Missing Visual Studio rc.exe skipping 64-bit Windows.")
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DEPLOYABLE := 0
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DEPLOYABLE := 0
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@ -207,7 +207,7 @@ $(POSIX)/ueforth: \
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$(WINDOWS):
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$(WINDOWS):
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mkdir -p $@
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mkdir -p $@
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$(WINDOWS)/uEforth32.obj: \
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$(WINDOWS)/uE32.obj: \
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windows/windows_main.c \
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windows/windows_main.c \
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common/opcodes.h \
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common/opcodes.h \
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common/core.h \
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common/core.h \
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@ -215,12 +215,12 @@ $(WINDOWS)/uEforth32.obj: \
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$(GEN)/windows_boot.h | $(WINDOWS)
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$(GEN)/windows_boot.h | $(WINDOWS)
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$(CL32) /c /Fo$@ $(WIN_CFLAGS) $<
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$(CL32) /c /Fo$@ $(WIN_CFLAGS) $<
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$(WINDOWS)/uEforth32.exe: \
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$(WINDOWS)/uE32.exe: \
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$(WINDOWS)/uEforth32.obj \
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$(WINDOWS)/uE32.obj \
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$(RES)/ueforth_res32.res | $(WINDOWS)
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$(RES)/ueforth_res32.res | $(WINDOWS)
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$(LINK32) /OUT:$@ $(WIN_LFLAGS32) $^
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$(LINK32) /OUT:$@ $(WIN_LFLAGS32) $^
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$(WINDOWS)/uEforth64.obj: \
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$(WINDOWS)/uE64.obj: \
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windows/windows_main.c \
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windows/windows_main.c \
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common/opcodes.h \
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common/opcodes.h \
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common/core.h \
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common/core.h \
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@ -228,8 +228,8 @@ $(WINDOWS)/uEforth64.obj: \
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$(GEN)/windows_boot.h | $(WINDOWS)
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$(GEN)/windows_boot.h | $(WINDOWS)
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$(CL64) /c /Fo$@ $(WIN_CFLAGS) $<
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$(CL64) /c /Fo$@ $(WIN_CFLAGS) $<
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$(WINDOWS)/uEforth64.exe: \
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$(WINDOWS)/uE64.exe: \
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$(WINDOWS)/uEforth64.obj \
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$(WINDOWS)/uE64.obj \
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$(RES)/ueforth_res64.res | $(WINDOWS)
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$(RES)/ueforth_res64.res | $(WINDOWS)
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$(LINK64) /OUT:$@ $(WIN_LFLAGS64) $^
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$(LINK64) /OUT:$@ $(WIN_LFLAGS64) $^
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@ -265,8 +265,8 @@ $(DEPLOY)/app.yaml: $(ARDUINO)/ueforth-arduino-esp32.zip \
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mkdir -p $(DEPLOY)/static
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mkdir -p $(DEPLOY)/static
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cp -r $(ARDUINO)/ueforth-arduino-esp32.zip $(DEPLOY)/static
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cp -r $(ARDUINO)/ueforth-arduino-esp32.zip $(DEPLOY)/static
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cp -r $(POSIX)/ueforth $(DEPLOY)/static/ueforth.linux
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cp -r $(POSIX)/ueforth $(DEPLOY)/static/ueforth.linux
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cp -r $(WINDOWS)/uEforth32.exe $(DEPLOY)/static/uEforth32.exe
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cp -r $(WINDOWS)/uE32.exe $(DEPLOY)/static/uE32.exe
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cp -r $(WINDOWS)/uEforth64.exe $(DEPLOY)/static/uEforth64.exe
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cp -r $(WINDOWS)/uE64.exe $(DEPLOY)/static/uE64.exe
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cp -r $(RES)/eforth.ico $(DEPLOY)/static/favicon.ico
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cp -r $(RES)/eforth.ico $(DEPLOY)/static/favicon.ico
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cp -r site/* $(DEPLOY)
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cp -r site/* $(DEPLOY)
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cp -r site/.gcloudignore $(DEPLOY)
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cp -r site/.gcloudignore $(DEPLOY)
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@ -49,8 +49,8 @@ A reduced cross-platform EForth version
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<ul>
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<ul>
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<li><a href="static/ueforth-arduino-esp32.zip">ueforth-arduino-esp32.zip</a>
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<li><a href="static/ueforth-arduino-esp32.zip">ueforth-arduino-esp32.zip</a>
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- <b>Arduino ESP32</b> Source Code <b>← SVFIG & Forth2020 folks start here!</b></li>
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- <b>Arduino ESP32</b> Source Code <b>← SVFIG & Forth2020 folks start here!</b></li>
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<li><a href="static/uEforth32.exe">uEforth32.exe</a> - Window 32-bit EXE µEforth</li>
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<li><a href="static/uEf32.exe">uE32.exe</a> - Window 32-bit EXE µEforth</li>
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<li><a href="static/uEforth64.exe">uEforth64.exe</a> - Window 64-bit EXE µEforth</li>
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<li><a href="static/uEf64.exe">uE64.exe</a> - Window 64-bit EXE µEforth</li>
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<li><a href="static/ueforth.linux">ueforth.linux</a> - Linux 64-bit Executable µEforth</li>
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<li><a href="static/ueforth.linux">ueforth.linux</a> - Linux 64-bit Executable µEforth</li>
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</ul>
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</ul>
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