Fiddling with precision.
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@ -65,12 +65,15 @@ scanlines max-scanlines cells erase
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;
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: draw-spans max-scanlines 0 do i draw-row loop ;
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: 0.<< 16 lshift ;
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: 0.>> 16 rshift ;
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: 2span { a b -- n } a b max a b min - ;
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: 3span { a b c -- n } a b max c max a b min c min - ;
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: bezier 0 0 0 0 0 0 { x1 y1 x2 y2 x3 y3 x1.5 x2.5 y1.5 y2.5 xn yn }
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y1 y2 y3 3span 2 < if
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y1 y3 2span if
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x1 x3 + 2/ y1 y2 min y3 min add-edge
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x1 x3 + 2/ 0.>> y1 y2 min y3 min add-edge
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then
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else
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x1 x2 + 2/ to x1.5 x2 x3 + 2/ to x2.5
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@ -81,12 +84,23 @@ scanlines max-scanlines cells erase
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xn yn x2.5 y2.5 x3 y3 recurse
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then
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;
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: line ( x1 y1 x2 y2 ) 2dup bezier ;
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: line 0 0 { x1 y1 x2 y2 dx dy }
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y1 y2 > if
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y1 y2 to y1 to y2
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x1 x2 to x1 to x2
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then
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y2 y1 - to dy
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x2 x1 - to dx
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dy 0 ?do
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x1 dx i dy */ + 0.>> y1 i + add-edge
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loop
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;
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\ : line ( x1 y1 x2 y2 ) 2dup bezier ;
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0 value pen-x 0 value pen-y
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: move-to { x y } x to pen-x y to pen-y ;
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: line-to { x y } pen-x pen-y x y line x y move-to ;
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: bezier-to { x' y' x y } pen-x pen-y x' y' x y bezier x y move-to ;
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: move-to { x y } x 0.<< to pen-x y to pen-y ;
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: line-to { x y } pen-x pen-y x 0.<< y line x y move-to ;
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: bezier-to { x' y' x y } pen-x pen-y x' 0.<< y' x 0.<< y bezier x y move-to ;
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-1 -1 window
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