Change audio approach.
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@ -729,34 +729,35 @@ JSWORD: release { handle }
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~
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r~
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context.audio_contexts = [];
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context.newAudio = function() {
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if (context.audio_contexts.length < 30) {
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var ctx = new AudioContext();
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context.audio_contexts.push(ctx);
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return ctx;
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context.audio_context = null;
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context.audio_channels = [];
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context.initAudio = function() {
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if (context.audio_context !== null) {
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return;
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}
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context.audio_context = new AudioContext();
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var master = context.audio_context.createGain();
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master.connect(context.audio_context.destination);
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master.gain.value = 1/8;
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for (var i = 0; i < 8; ++i) {
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var oscillator = context.audio_context.createOscillator();
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oscillator.type = 'sine';
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var gain = context.audio_context.createGain();
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gain.gain.value = 0;
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oscillator.connect(gain);
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gain.connect(master);
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oscillator.start();
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context.audio_channels.push([gain, oscillator]);
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}
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var ctx = context.audio_contexts[0];
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context.audio_contexts.splice(0, 1);
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context.audio_contexts.push(ctx);
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return ctx;
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};
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~ jseval
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JSWORD: tone { pitch duration volume -- }
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var audio = context.newAudio();
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var oscillator = audio.createOscillator();
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oscillator.type = 'sine';
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oscillator.frequency.setValueAtTime(27.5 * Math.pow(2, (pitch - 21) / 12), audio.currentTime);
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var gain = audio.createGain();
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gain.gain.setValueAtTime(0, audio.currentTime);
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gain.gain.linearRampToValueAtTime(volume / 100, audio.currentTime + duration / 1000 * 0.1);
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gain.gain.linearRampToValueAtTime(volume / 100, audio.currentTime + duration / 1000 * 0.9);
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gain.gain.linearRampToValueAtTime(0, audio.currentTime + duration / 1000);
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oscillator.connect(gain);
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gain.connect(audio.destination);
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oscillator.start();
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JSWORD: tone { pitch volume channel -- }
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context.initAudio();
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context.audio_channels[channel][0].gain.value = volume / 100;
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context.audio_channels[channel][1].frequency.value = 27.5 * Math.pow(2, (pitch - 21) / 12);
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~
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: silence 8 0 do 0 0 i tone loop ;
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JSWORD: ms-ticks { -- ms }
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return Date.now();
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