mu4e-window: don't return dead linked window
It can happen, let it create a new buffer instead.
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@ -116,7 +116,7 @@ treated as =\\'frame."
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If CREATE is non-nil, the headers buffer is created if the
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generated name does not already exist."
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(let* ((buffer-name
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(let* ((buffer-name ;; buffer-or-name
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(or
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;; buffer name generator func. If a user wants
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;; to supply its own naming scheme, we use that
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@ -131,6 +131,7 @@ generated name does not already exist."
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;; there is no such linked buffer -- it is
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;; detached -- raise an error.
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(and (mu4e-current-buffer-type-p 'view)
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(buffer-live-p mu4e-linked-headers-buffer)
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mu4e-linked-headers-buffer)
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;; if we're already in a headers buffer then
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;; that is the one we use.
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