scm: new guile/scheme bindings
This implements the new scm/guile bindings for mu, to replace the deprecated guile/ (at some point in the future). For now, we allow for creating a guile shell with mu support.
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scm/mu-scm.cc
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160
scm/mu-scm.cc
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/*
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** Copyright (C) 2025 Dirk-Jan C. Binnema <djcb@djcbsoftware.nl>
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**
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** This program is free software; you can redistribute it and/or modify it
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** under the terms of the GNU General Public License as published by the
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** Free Software Foundation; either version 3, or (at your option) any
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** later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program; if not, write to the Free Software Foundation,
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** Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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**
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*/
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#include "mu-scm.hh"
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#include <unistd.h>
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#include <errno.h>
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#include "mu-utils.hh"
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#include "config.h"
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#include "mu-scm-contact.hh"
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#include "mu-scm-store.hh"
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using namespace Mu;
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using namespace Mu::Scm;
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namespace {
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static const Mu::Scm::Config *config{};
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static SCM mu_mod; // The mu module
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}
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/**
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* Create a plist for the relevant configuration items
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*
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* @param opts
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*/
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static void
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init_config (const Options& opts)
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{
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scm_c_define("options",
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alist_add(
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SCM_EOL,
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make_symbol("mu-home"), opts.muhome,
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make_symbol("verbose"), opts.verbose,
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make_symbol("debug"), opts.debug,
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make_symbol("quiet"), opts.quiet));
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}
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static void
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init_module_mu(void* _data)
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{
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init_config(config->options);
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init_store(config->store);
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}
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static const Result<std::string>
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make_mu_scm_path(const std::string& fname) {
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const std::string dir = []() {
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if (const char *altpath{::getenv("MU_SCM_DIR")}; altpath)
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return altpath;
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else
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return MU_SCM_DIR;
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}();
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auto fpath{join_paths(dir, fname)};
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if (::access(fpath.c_str(), R_OK) != 0)
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return Err(Error::Code::File, "cannot read {}: {}",
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fpath, ::strerror(errno));
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else
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return Ok(std::move(fpath));
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}
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namespace {
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static std::string mu_scm_path;
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static std::string mu_scm_shell_path;
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}
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static Result<void>
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prepare_run(const Mu::Scm::Config& conf)
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{
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if (config)
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return Err(Error{Error::Code::AccessDenied,
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"already prepared"});
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config = &conf;
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// do a checks _before_ entering guile, so we get a bit more civilized
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// error message.
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if (const auto path = make_mu_scm_path("mu-scm.scm"); path)
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mu_scm_path = *path;
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else
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return Err(path.error());
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if (const auto path = make_mu_scm_path("mu-scm-shell.scm"); path)
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mu_scm_shell_path = *path;
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else
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return Err(path.error());
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if (config->options.scm.script_path) {
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const auto path{config->options.scm.script_path->c_str()};
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if (const auto res = ::access(path, R_OK); res != 0) {
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return Err(Error::Code::InvalidArgument,
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"cannot read '{}': {}", path, ::strerror(errno));
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}
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}
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return Ok();
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}
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Result<void>
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Mu::Scm::run(const Mu::Scm::Config& conf) {
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if (const auto res = prepare_run(conf); !res)
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return Err(res.error());
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scm_boot_guile(0, {}, [](void *data, int argc, char **argv) {
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mu_mod = scm_c_define_module ("mu", init_module_mu, {});
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std::vector<const char*> args {
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"mu",
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"-l", mu_scm_path.c_str(),
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};
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std::string cmd;
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const auto opts{config->options.scm};
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// if a script-path was specified, run a script
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if (opts.script_path) {
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// XXX: couldn't get another combination of -l/-s/-e/-c to work
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// a) invokes `main' with arguments, and
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// b) exits (rather than drop to a shell)
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// but, what works is to manually specify (main ....)
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cmd = "(main " + quote(*opts.script_path);
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for (const auto& scriptarg : opts.params)
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cmd += " " + quote(scriptarg);
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cmd += ")";
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for (const auto& arg: {
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"-l", opts.script_path->c_str(),
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"-c", cmd.c_str()})
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args.emplace_back(arg);
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} else {
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// otherwise, drop us into an interactive shell/repl (and
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// shell spec)
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args.emplace_back("-l");
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args.emplace_back(mu_scm_shell_path.c_str());
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}
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/* ahem...*/
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scm_shell(std::size(args), const_cast<char**>(args.data()));
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}, {}); // never returns.
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return Ok();
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}
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