clang-format: update c/cc coding style

Update all cc code using .clang-format; please do so as well for future PRs
etc.; emacs has a handy 'clang-format' mode to make this automatic.

For comparing old changes with git blame, we can disregard this one using
--ignore-rev

(see https://www.moxio.com/blog/43/ignoring-bulk-change-commits-with-git-blame )
This commit is contained in:
Dirk-Jan C. Binnema
2021-10-20 12:18:15 +03:00
parent 09935cc4b3
commit 3dd721d5a3
111 changed files with 13851 additions and 14579 deletions

View File

@ -29,163 +29,166 @@ namespace Mu {
constexpr std::size_t UnlimitedAsyncQueueSize{0};
template <typename ItemType, /**< the type of Item to queue */
template <typename ItemType, /**< the type of Item to queue */
std::size_t MaxSize = UnlimitedAsyncQueueSize, /**< maximum size for the queue */
typename Allocator = std::allocator<ItemType>> /**< allocator the items */
class AsyncQueue {
public:
using value_type = ItemType;
using allocator_type = Allocator;
using size_type = std::size_t;
using reference = value_type&;
using const_reference = const value_type&;
using pointer = typename std::allocator_traits<allocator_type>::pointer;
using const_pointer = typename std::allocator_traits<allocator_type>::const_pointer;
public:
using value_type = ItemType;
using allocator_type = Allocator;
using size_type = std::size_t;
using reference = value_type&;
using const_reference = const value_type&;
using pointer = typename std::allocator_traits<allocator_type>::pointer;
using const_pointer = typename std::allocator_traits<allocator_type>::const_pointer;
using Timeout = std::chrono::steady_clock::duration;
using Timeout = std::chrono::steady_clock::duration;
#define LOCKED std::unique_lock<std::mutex> lock(m_);
#define LOCKED std::unique_lock<std::mutex> lock(m_);
bool push (const value_type& item, Timeout timeout = {}) {
return push(std::move(value_type(item)));
}
bool push(const value_type& item, Timeout timeout = {})
{
return push(std::move(value_type(item)));
}
/**
* Push an item to the end of the queue by moving it
*
* @param item the item to move to the end of the queue
* @param timeout and optional timeout
*
* @return true if the item was pushed; false otherwise.
*/
bool push (value_type&& item, Timeout timeout = {}) {
/**
* Push an item to the end of the queue by moving it
*
* @param item the item to move to the end of the queue
* @param timeout and optional timeout
*
* @return true if the item was pushed; false otherwise.
*/
bool push(value_type&& item, Timeout timeout = {})
{
LOCKED;
LOCKED;
if (!unlimited()) {
const auto rv = cv_full_.wait_for(lock, timeout, [&]() {
return !full_unlocked();
}) && !full_unlocked();
if (!rv)
return false;
}
if (!unlimited()) {
const auto rv = cv_full_.wait_for(lock, timeout,[&](){
return !full_unlocked();}) && !full_unlocked();
if (!rv)
return false;
}
q_.emplace_back(std::move(item));
lock.unlock();
q_.emplace_back(std::move(item));
lock.unlock();
cv_empty_.notify_one();
return true;
}
cv_empty_.notify_one();
return true;
/**
* Pop an item from the queue
*
* @param receives the value if the function returns true
* @param timeout optional time to wait for an item to become available
*
* @return true if an item was popped (into val), false otherwise.
*/
bool pop(value_type& val, Timeout timeout = {})
{
LOCKED;
}
if (timeout != Timeout{}) {
const auto rv = cv_empty_.wait_for(lock, timeout, [&]() {
return !q_.empty();
}) && !q_.empty();
if (!rv)
return false;
/**
* Pop an item from the queue
*
* @param receives the value if the function returns true
* @param timeout optional time to wait for an item to become available
*
* @return true if an item was popped (into val), false otherwise.
*/
bool pop (value_type& val, Timeout timeout = {}) {
} else if (q_.empty())
return false;
LOCKED;
val = std::move(q_.front());
q_.pop_front();
lock.unlock();
cv_full_.notify_one();
if (timeout != Timeout{}) {
const auto rv = cv_empty_.wait_for(lock, timeout,[&](){
return !q_.empty(); }) && !q_.empty();
if (!rv)
return false;
return true;
}
} else if (q_.empty())
return false;
/**
* Clear the queue
*
*/
void clear()
{
LOCKED;
q_.clear();
lock.unlock();
cv_full_.notify_one();
}
val = std::move(q_.front());
q_.pop_front();
lock.unlock();
cv_full_.notify_one();
/**
* Size of the queue
*
*
* @return the size
*/
size_type size() const
{
LOCKED;
return q_.size();
}
return true;
}
/**
* Maximum size of the queue if specified through the template
* parameter; otherwise the (theoretical) max_size of the inner
* container.
*
* @return the maximum size
*/
size_type max_size() const
{
if (unlimited())
return q_.max_size();
else
return MaxSize;
}
/**
* Clear the queue
*
*/
void clear() {
LOCKED;
q_.clear();
lock.unlock();
cv_full_.notify_one();
}
/**
* Is the queue empty?
*
* @return true or false
*/
bool empty() const
{
LOCKED;
return q_.empty();
}
/**
* Size of the queue
*
*
* @return the size
*/
size_type size() const {
LOCKED;
return q_.size();
}
/**
* Is the queue full? Returns false unless a maximum size was specified
* (as a template argument)
*
* @return true or false.
*/
bool full() const
{
if (unlimited())
return false;
/**
* Maximum size of the queue if specified through the template
* parameter; otherwise the (theoretical) max_size of the inner
* container.
*
* @return the maximum size
*/
size_type max_size() const {
if (unlimited())
return q_.max_size();
else
return MaxSize;
}
LOCKED;
return full_unlocked();
}
/**
* Is the queue empty?
*
* @return true or false
*/
bool empty() const {
LOCKED;
return q_.empty();
}
/**
* Is this queue (theoretically) unlimited in size?
*
* @return true or false
*/
constexpr static bool unlimited() { return MaxSize == UnlimitedAsyncQueueSize; }
/**
* Is the queue full? Returns false unless a maximum size was specified
* (as a template argument)
*
* @return true or false.
*/
bool full() const {
if (unlimited())
return false;
private:
bool full_unlocked() const { return q_.size() >= max_size(); }
LOCKED;
return full_unlocked();
}
/**
* Is this queue (theoretically) unlimited in size?
*
* @return true or false
*/
constexpr static bool unlimited() {
return MaxSize == UnlimitedAsyncQueueSize;
}
private:
bool full_unlocked() const {
return q_.size() >= max_size();
}
std::deque<ItemType, Allocator> q_;
mutable std::mutex m_;
std::condition_variable cv_full_, cv_empty_;
std::deque<ItemType, Allocator> q_;
mutable std::mutex m_;
std::condition_variable cv_full_, cv_empty_;
};
} // namespace mu
} // namespace Mu
#endif /* __MU_ASYNC_QUEUE_HH__ */